RealWorld Builder
The RealWorld Builder (RWB) is a toolset that forms the heart of the RealWorld platform, where authors create scenarios that drive the final run-time simulation. The RWB is a set of user-friendly tools that enable rapid, in-the-field scenario authoring. Tools include:
- Where You Put it is Where it Goes (WYPIWIG) graphic editor - This intuitive tool allows the author to drag assets directly from the CMS and drop them into geo-specific locations, based on the underlayment selected directly from the EDT;
- Integrated CMS - In addition to providing simulation specific assets to the author, the web services based asset repository supports feeding assets forward and handling hot updates;
- Data Matchmaker - The Data Matchmaker imports terrain data from the EDT and begins the geo-correlation process while tailoring the environmental data for the required simulation-specific representations;
- World Editor - The author uses the World Editor to make minor terrain corrections or adjustments, e.g., elevation, land-use/land-cover, road vector drag, without having to go outside RealWorld;
- Scenario Editor - The Scenario Editor is used to create mission rehearsal or game play including roles and teams, briefings, operational orders, objectives and locations;
- RW Building Editor and PhotoGen - These powerful building editors allow authors to quickly and easily create 3D buildings using intelligence resources, such as HUMINT and digital photos;
- Data import - Scenario authors can import force plans and other military data directly into RealWorld;
- Pack Deployment System - Packing is the process of binding the scenarios to the runtime simulation to produce a fully deployable mission rehearsal system;
RealWorld Building Editor
The Building Editor is an incredibly easy-to-use, 3D CAD tool that enables users to quickly create 3-D buildings. Drawing a building is as easy as clicking and dragging the mouse. The Building Editor includes:
- Automated and manual tools for interior and exterior walls, roofs, stairs, foundations, and ceilings make building construction quick and easy;
- Allows users to choose from hundreds of built-in CAD objects to use as "set dressings." These are objects that are part of or inside the building, but do not directly effect the rehearsal operation, such as furniture, hand rails, toilets, white boards, phone cable plug-in points, etc.;
- The ability to produce dramatic, realistic 3D Renderings that are instantly available to RWB for inclusion in scenario;
- Built-in physics to provide users with realistic interactions with the structures in the mission rehearsal environment;
RealWorld PhotoGen
RW PhotoGen is an RWB tool that facilitates the rapid creation of photo-realistic 3D building models from digital photographs. The process requires 5 simple steps:
- Import one or more photos into PhotoGen
- Using a simple shape tool, insert a few geometric shapes into the 3D workspace.
- Using a simple line drawing tool, trace edges of the building in the photograph.
- Match the edges of the geometric shapes to the edges of the trace lines
- Estimate approximate camera locations of matching photographs
When the building reconstruction is executed, PhotoGen's powerful algorithms match the 3D geometric shapes to the corresponding lines in the photograph, and the building's geometry is properly scaled and positioned so that their projection matches the photographs.
Buildings can be created with as little as 1 photograph. The photographic textures pasted onto 3D geometric shapes are created automatically, based on the content of the photographs. RWB imports the PhotoGen output, where it can be placed into a geo-specific location within a scenario.
Packing
Packing is the process of building simulation run time packages from imported terrain, assets and scenario data. The output of the packing process includes all of the dependencies required to execute the rehearsal.
The multi-player packing process creates a deployable, self-contained playable version of one or more scenarios. The resulting package can be used as a curriculum or as a live, multi-role, multi-scenario mission rehearsal simulation or game. The packing process produces different packages for the various roles, the simulation server, as well as the Joining Server, which manages the simulation download and coordination between clients.
Features:
- Ability to produce scenario "snapshots" from any point in time, which is useful for debriefing and testing assumptions used when executing past simulations;
- Ability to automatically create AI-controlled roles;
- "Pack out" to multi-user mode where different roles are played by rehearsal participants;
- "Pack out" to Standalone mode where client and server modules run on same machine and allow single-user operation.
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